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#
#	Author:    Sebastian H. Schmidt
#	Home:      www.subsites.org
#	Contact:   sschmidt<at>subsites<dot>org
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#	Project:   shs_ObjSeqImporter
#
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Installation Instruction:
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    * copy the provided .mll files according to your Maya Version 

      shs_OBJSeqImporter_M7.mll --> Maya 7.0

      shs_OBJSeqImporter_M8.mll --> Maya 8.0

      shs_OBJSeqImporter_M85.mll --> Maya 8.5

      shs_OBJSeqImporter_M2008.mll --> Maya 2008

      shs_OBJSeqImporter_M2009.mll --> Maya 2009

      shs_OBJSeqImporter_M2009_x64.mll --> Maya 2009-64

      shs_OBJSeqImporter_M2010_x86.mll --> Maya 2010-32Bit

      shs_OBJSeqImporter_M2010_x64.mll --> Maya 2010-64Bit

      into the plugin directory of your Maya Installation(c:\Program Files\Alias\Maya7.0\bin\plug-ins).

    * copy the provided .mel files in your scripts folder 

    * load the plugin

Usage Instructions:
------------------------
    * Create .obj Sequence Node

	- use the "shs-tools"->".obj Sequence"->"Add Sequence" to add a obj sequence importer to your scene

	- in the appearing window you could select one file of the .obj sequence you want to be imported into your scene

	- there you could define the .obj Sequence In and Out time and the frame the sequence import should start.

	- enable or disable node internal caching of the loaded .obj sequences

	- decide if merging of neighboring vertices is necessary and adjust the threshold

    * Usage of the .obj Sequence Node

	- most of the options you were able to adjust during creation are also available on the AttributeEditor when you select the node ;-)

    * mark Sequence for clear cache

	- select sequence node

	- use "shs-tools"->".obj Sequence"->"mark Sequence" to mark the selected  sequence node

	- use "shs-tools"->".obj Sequence"->"clear marked Sequence cache"  to delete the cache of the marked sequence node



Known Problems:

    * sequence detection works only with the first number occurrence in the scene name

	Workaround:

		- after the creation of the .obj Sequence Node with the Creation Box, enter  the full path and filename manually in the Attribute editor

		- replace the frame number in the filename with a character like "#"

		- please enter this Character into the "Padding Char" attribute in the AE

		- please also enter the number of leading zeros if it applicable  into the "Padding Size" Attribute and enable "leading zeros"

		- you may have to adjust the the Sequence In and Out Attributes

    * node internal cache is not saved with the Maya file

    * merging of neighbouring vertices is done via a maya node _not_ node internal

 

if you discover any problems or bugs please contact me sschmidt<at>subsites<dot>org

#UPDATE 04/07/2008 v1.5.1
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bugfix on fileload

#UPDATE 04/03/2008 v1.5
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tries not to load empty files


#UPDATE 02/21/2008 v1.4
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Loads files according to scene-FrameRangeSettings (Prev. Pal)


#UPDATE 01/22/2008
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Added Pluginversion for Maya 2008
Added UV Coordinates


#UPDATE 01/30/2007
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Added Pluginversion for Maya 8.5