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| Sebastian H. Schmidt | FX - Technical Director | Research & Development |

| | Paper | Realistic Shading of Human Skin in Real time | Authors | Florian Struck, Christian-A. Bohn, Sebastian Schmidt, Volker Helzle | Conference | Afrigraph | Year | 2004 | Download | .pdf (0.5 MB) |
| Abstract | | | | | The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerful shader techniques. Today a common technique consists of a simple lighting model combined with textures, which have precalculated illumination included. In this paper we will give an overview of the most recent techniques in skin shading. We present a multifaced implementation of shading techniques by efficiently combining various approaches. Therefore we will explain physical and anatomical backgrounds and refer to relevant papers. In our opinion, this work is a valuable reference assist shader developers in their implementations and adaptions on recent and future graphic hardware. |
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